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Virtual Capstone

virtual capstone poster

THE VCUARTS SPRING 2020 BFA VIRTUAL CAPSTONE EXHIBITION IS BEING POSTPONED.

In light of current events, in the interest of keeping the focus where it must be in this time of critical historical significance, in solidarity with those whose actions are currently directed toward the shaping of better, more just futures, and in recognition of the incredible, ongoing suffering which has led us to this moment of reckoning, the decision has been made to postpone the opening of the Virtual Capstone exhibition. 

We—the staff of the Anderson, departmental leadership, and organizers of the Virtual Capstone—are guided by, and grateful to, the participating artists who have advocated for and unanimously supported this decision, setting their private concerns aside in order to disrupt a false narrative of business as usual. Things cannot go on as usual. 

In the coming weeks, we look forward to rescheduling the Virtual Capstone. We haven’t chosen a new date yet, but are hopeful that a decision can be made, and shared, soon. These artists, their friends and loved ones, faculty and peers, have worked tirelessly toward this moment, to celebrate their talents and accomplishments together. Their willingness to postpone it in the service of larger concerns gives us great hope for their, and our, future.

About the Capstone

2020 has been a unique year, with unique challenges, unique opportunities, and now, the chance to celebrate the accomplishments of the uniquely gifted Spring 2020 VCUarts Bachelor of Fine Arts Graduating Class. The Virtual Capstone experience below is not a replacement for a traditional exhibition experience—it is something else. It is a gesture toward innovation, invention, accessibility, and a new kind of hyper content as a countercurrent to some of the stasis experienced elsewhere in our moment. Like all gestures, it isn’t perfect! But it has provided a chance, for those of us involved, to stretch ourselves, individually and collectively, as an expression of our shared values and ongoing optimism.

So what is it? Operationally, the Virtual Capstone is an art exhibition video game. It’s a navigable, 3D modeled gallery environment in which players view and interact with virtual artworks, videos, sound and installations, and can participate in live screenings, performances and events. (See “Scheduled Events” below!) It was built by a dedicated team of student and professional designers using the game design engine Unity.

See “Navigation and Interactions” section below for additional instructions on game operation. 

Scheduled Events

  • 6/19 – Opening and Zoom Gathering (Exhibition goes live at 5 p.m., and join us on Zoom, 5–8 p.m., for a virtual gathering, Curator Q&A, and live tech support!: https://vcu.zoom.us/j/92890190924 )
  • 6/20 – Kinetic Imaging Opening Screening: Crown Shy (Anderson Virtual Theater, 7 p.m. & 11p.m.)
  • 6/21 – Kinetic Imaging Screening: Crown Shy (Anderson Virtual Theater, 10a.m., 2 p.m., & 7p.m.)
  • 6/23 – Alex Goss – Sweating Together Performance and Screening (Accessed through poster in main hall, 6 p.m.)
  • 6/24 – Cinema Student Film Screening: From a Distance Large and Small (Anderson Virtual Theater, 7 p.m. & 10 p.m.)
  • TBD – ICA Curator Walkthrough (Various galleries, time TBD)
  • 6/26 – Jared Duesterhaus – Friitz: A Musical Narrative Performance and Screening (Anderson Virtual Theater, 8 p.m.)

Navigation and Content Interactions

If you’ve ever played ‘first-person’ video games in the past, the format and navigation should be immediately recognizable and intuitive. If you haven’t, just imagine that the camera angle represents your perspective as though you were standing in the gallery. Movement is controlled through a combination of mouse and keyboard arrow keys, with your mouse (cursor) controlling the angle of view and arrow keys controlling movements relative to your angle of view (forward, sideways, backward, etc.) You should get the hang of it pretty quickly! And if not, just ask a friend to help you out and share the experience with them! 

The Virtual Capstone uses proximity-activated hyperlinks to connect you to additional content. This means that, rather than using your cursor to click, you can activate hyperlinks by moving closely to linked objects, including artworks and (in the Painting + Printmaking and Photography + Film galleries) wall text that will open up a gallery sheet with artist and artwork information!

Participating Departments

This is not a comprehensive Capstone Exhibition. It was organized to support those departments directly impacted by the cancellation of the Senior Capstone Exhibitions Rnd. 2: Kinetic Imaging, Painting + Printmaking, Photography + Film, originally scheduled for March 19—21 at the Anderson.

Capstone Projects

Additional Projects on View

Artists Participating in the Virtual Capstone


Kinetic Imaging

  • Hank Allen
  • Eric Bailey
  • Maya Barnes
  • Jacob Billow
  • Monique Brown
  • Faith Brunais
  • Arpita Chatterji
  • Aliyah Decker
  • Johnny Dell’Angelo
  • Caitlin Dinoia
  • Michelle Dominado
  • Ryan Dorsey
  • Oliva Duke
  • Eric Eckhart
  • Angie Gan
  • Tiffani Green
  • Lydia Gyurina
  • Arden Hajaligholi
  • Alexis Hilliard-Worth
  • Samantha Hughes
  • Matin Kordnavahsi
  • Rowan Martin
  • Jordan Nuckols
  • Irene Piazza
  • Adinah Price
  • Sophia Price
  • Erica Resurreccion
  • Meg Rogers
  • Max Rooney
  • Michael Shea
  • Hans Stahl
  • Syd Stoffel
  • Tony Swenson
  • David Tecala
  • Silvia Valladares
  • Z Wang
  • Tony White
  • Tay Williams

Painting + Printmaking

  • Sofi Buggé
  • Grace Dines
  • Caroline Egan
  • Kerri A. Fallat
  • McKenzie McLain
  • Shalina Mitchell
  • Nora Neagoe
  • Jini Park
  • Juliana Rivett
  • Ell Treese
  • Xingge Zhang

Photography + Film

  • Kyle Camper
  • Brie Kane
  • Samuel Lo
  • Patrick Owings
  • Aamina Palmer
  • Rebecca Renton
  • Audrey Stemann
  • Caroline Thompson

Special Thanks

We’re deeply grateful to the faculty, the administration and, above all, the courageous and generous students whose support and hard work have made this project possible. 

Specific thanks and acknowledgements are as follows: 

This project is brought to you by The Anderson and the Department of Kinetic Imaging, under the leadership of Chase Westfall, Anderson Curator of Student Exhibitions and Programs; and Semi Ryu, Stephanie Thulin, and Pam Turner, Associate Professors in Kinetic Imaging. Critical conceptual and administrative support has been provided by Zachary Acosta-Lewis, Media, Art and Text Ph.D. candidate and English Adjunct Faculty member; Tracy Hamilton, Ph.D., Art History; Clayton Harper, Media, Art and Text Ph.D. candidate and Kinetic Imaging Adjunct Faculty member; Monica Kinsey, Anderson Administrative Coordinator; and Erica Taylor, Anderson Curatorial Research Intern.

Under the direction of Associate Professor Semi Ryu, the Virtual Anderson was created by Kinetic Imaging and Computer Science students (listed below) enrolled in KINE 458: Virtual Interactive Worlds, a transdisciplinary course exploring critical game concepts, virtual environment aesthetics, interactivity, and extended-reality (XR) in a team project setting. 

  • Eric Bailey, Kinetic Imaging – Lead 3D Artist ( Anderson Lobby)
  • Arpita Chatterji, Kinetic Imaging – Theater Scene Designer / 3D Artist
  • William Coleman, Computer Science – Product Manager / Lead Programmer
  • Francisco Esteve, Computer Science – Programer
  • Tiffani Green, Kinetic Imaging – Theater Team Leader / Character Designer
  • Addison Hodges, Computer Science – Programming Assistant
  • Max McCulloch, Computer Science – Lead Programmer
  • Eric Millikin, Kinetic Imaging MFA/graduate student – Sound Artist
  • Amir McGregor, Kinetic Imaging – 3D Artist
  • Adinah Price, Kinetic Imaging – Lead 3D Artist / Scene Designer (KI Gallery)
  • Bryce Ramsland, Kinetic Imaging – 3D Artist
  • Abby Signs, Kinetic Imaging – Lead 3D Artist (Anderson Courtyard)

Virtual installation support was provided by Omri Glaser, Kinetic Imaging alumnus; and Clayton Harper, Media, Art and Text Ph.D. candidate and Kinetic Imaging Adjunct Faculty member; with additional scene creation and 3D modeling provided by Chelsea Brtis, Communications Arts Adjunct Faculty member.

Website support was provided by Chris Jones, Associate Director of Web Content + Strategy, and the VCUarts Office of Communications.

Special thanks to VCUarts Interim Dean Nancy Scott and Director of Finance Melyatta Powers for their support of this project.