These units are not designed to be a linear progression, but rather modular projects exploring game design through different artistic lenses. We recommend starting with “Introduction to Digital Game Design as Art,” as it builds foundational game design and critique concepts, as well as Game Maker skills, used in other modules. But beyond that the modules can be cherry-picked for relevance, or presented in any order.
Each module page includes a printable unit plan with relevant tutorials and worksheets, a downloadable file containing any materials or visual aids discussed in the unit, and links to free online versions of any example games played and discussed in the unit.
Currentlab – Game Curriculum by Ryan Patton, Luke Meeken & Meredith Cosier is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.