One of the tools used in CurrentLab classes and units are Game Design Cards – basic game design elements are broken down into a modular collection of cards which students can refer to to autonomously add new mechanics and features to their projects. The CurrentLab modules each have PDFs including Game Design Cards relevant to their specific pedagogical aims, but this page contains the entire collection of Game Design Cards organized by category.
Player Control
- Move: Player (Top-Down)
- Move: Player (Platform/Gravity)
- Release: Projectile to Right
- Release in Player Direction
- Release: Mouse Aim (reticule)
NPC Actions
Presentation
Variables/Values
- Boss/Enemy Health
- Countdown Timer
- Lives
- Lives with Health
- Parenting
- Player Health Bar
- Timed Object
- Show Score
Rooms/Environments
- Avoid: Hazards
- Changing Rooms
- Coordinate Placements
- Disappearing Wall
- Game Rooms
- Ladder
- Persistence
- Scrolling Camera
- Health bars, etc. Follow Camera
- Transporter
Items