Digital platforms are surreptitious structures that gamify the ways in which we engage and exchange. They dictate every step of our journeys even as we navigate onward with a sense of absolute agency. The harder that we try to win, the more the platform will win!

Brute Gamification is a material unraveling of the terms and conditions with which url platforms dictate irl lives. A literal platform supports a series of image-games, all of which have already ended. The triangular structure premediates a circular viewer path that allows for an accumulation of seeing, and, through repetition, the possibility of knowing. If the game still persists, then all remaining moves will lead to tie. . .

Installed as a part of the 2025 VCUarts MFA Thesis Exhibition exhibited in The Institute for Contemporary Art at VCU. Curated by Misa Jeffereis (Associate Curator, Contemporary Art Museum St. Louis), Egbert Vongmalaithong (Assistant Curator, ICA at VCU), and Chase Westfall (Head of Gallery and Exhibitions, VCUarts Qatar), the 2025 exhibition reveals a cross-section of emergent practices that are rooted in collaboration, experimentation, and the urgency to make meaning in an ever-changing world.