A form of software- and hardware-based interaction in which one or more users wears a headset (sometimes with other peripherals) to navigate a digitally-constructed space. This can take the form of a game, an art installation or virtual person-to-person interaction. Examples include the Oculus Rift headset, Maurice Benayoun’s “The Tunnel Under the Atlantic, “Keep Talking and Nobody Explodes,” and related hardware and media. The abbreviation “VR” is acceptable on second use. Distinct from augmented reality.
See augmented reality.